I am always getting spawned in the Team 'room' - but i do not finish the rounds in that room. I believe that when the EU server was updated the server remembered the correct 'room' so when you finished in team you started in team and when you finished in monsters you started again in monsters.
Again I am not entirely sure if that is a bug but persisting the room for a new round would likely be appreciated by many players
Having to find / bomb your way to the correct room after each restart is a bit annoying... (Unless you wanted to play team anyways ofc)
Comments
1) changing rooms often requires refreshing the page (F5) in order to able to enter the room;
2) today, I deployed a pumpkin-bomb in EU1: it appeared first in grey color (spawning) and then it vanished all together. Perk waisted¿
It's a side-effect of a lag and the perk is not wasted. When a client thinks that it can place a bomb, it places a "temporary" bomb (so players see their own bombs without lag) and sends a request to place a bomb to the server. Sometimes the server decides that it's impossible (for example, another bomb was pushed the same tile by another player) and doesn't place a bomb. When the client receives a game state update, it removes the temporary bomb that was not confirmed by the server. Because the server didn't actually placed a bomb, it doesn't subtract a perk.
It may also happen if the bomb was placed shortly before a map regeneration and replaced by a wall. In that case, the perk is subtracted.
Bug in EU.
When we keep pressing any of those 3 button. Those gates change position but when we move from that button the gates return to their original position. It's like the fast turret that works by pressing the button and disappears when we move from that button.
I saw this bug in EU yesterday. Maybe it's due to arena update.
For now I've disabled these structures to not restart the server; they'll be enabled after the server updates.