This really happens. Moderators are constantly creating advantages within the game, but those in charge won't do anything about it. All that's left for us is to play an extremely toxic game with toxic players and toxic moderators (Afoonie).
Don't…
Woo00oW wrote: »
That will to encourage coward technic game and the distance Killing technic often hidden behind a block throwing bombs and sometimes waiting for their shield for maybe Attack.
those who play like that already have their rewar…
pwnyyGaming wrote: »
All that matters is the kills. Deaths are only a tiebreaker if players have equal kills, I think.
The tiebreaker system works, when there is a tie, it wins what died less.
Thanks for the comment!
Excuse_Me wrote: »
A question to all strong players: do you find it easier to win a medal when suiciding frequently or when trying to stay alive?
Answering your question
Obviously you should give medals to those who die …
CatKirby wrote: »
I agree with serge. with the guests getting the pluto and gold and other things just prevents other actual players from getting it. The way i see it: when guests get perks and other things its just like nobody getting it. this wo…
LeSerge wrote: »
Eudes: great and thorough undertaking thus far. I agree with the concept of creating incentive for efficient play.
Regarding guests, they are simply that: guests. They log in and as with most gaming, they are not entitled to …
_Marihuana_ wrote: »
If you deprive the guest medals you put players in unequal conditions and this will not be fair. The guest is also a player. Suicidnik (player) does not bother their coins they have another goal. If you deprive them of coins, …