Game Wiki - The Better One

edited April 24 in The Game
Before Looking Here, reference the information provided here:
https://gameofbombs.com/#/wiki/en/how-to-play

This is for players who are already familiar with the basics, and looking to increase their knowledge about the game.

Statistics:
Per 10 coins: 1xp

Normal Room:
Per kill: 20xp
Per bot kill: 7xp
Per ball: 120xp
Plutonium: 500xp
Arena win: 30xp

Monster Room:
Per kill: 20xp
Per ball: 70xp
Per monster kill: 7xp

Team Play Room:
Per Flag Capture: 20xp
Per 2 Flag capture: 30xp

Normal Room:
The room for PVP. Can be accessed through the RED portal.
Contains players and bots. When enough players present, bots do not spawn. Usually 6 bots are present: Bot10 - Bot15. Occasionally, more or less bots may spawn.
Most bots ever seen in a round: 8. Least bots ever seen in a round: 3.
These bots do not always play the same. Generally, they are either aggressive or passive.
This can be seen through the amount of bombs they place, how close they are to you, as well as how strong they are (number of powerups).

Soccer Balls and Seasons
As a feature of the game, soccer balls spawn on the map. These can be transported using either bombs, pushing, or throwing.
These spawn out of gifts, or mystery boxes. Chances out of mystery box are 1/7, out of gifts are 1/5. With exclusive license these become 1/5 for Mystery box and 1/3 for gifts. / The chances also shift slightly based off of number of perks.
To
There are two main modes in the game: Winter and Summer
Summer is enabled from March 1st through November 30th, Winter is enabled from December 1st through to February 28th.
During summer, the number of balls in both worlds can reach close to 20. In my experience, I have been able to score 17 balls in the Normal Room, by transporting them from both worlds. Best ever done is 18 balls, scoring in the respective worlds. Anything above 10 is impressive. However, this is entirely luck based, so don't feel down if you can only score 3-5. It comes with practice.
If you can manage to score a ball in the monster room, whilst your player is in normal room, you will get shield in normal room, as well as the 120xp instead of 70xp.

During winter, there is an additional factor. Becoming Santa. By rolling a snowball into the net at a large enough size, being caught in its path as it scores performs a transformation. Upon transformation, players bombs become special. Upon explosion, these bombs have a chance to place gifts where they were. Players transformed into Santa cannot pick them up, however regular players and bots can. This can be utilized to create many balls close to goal, permitting you to score many more balls in a round than can be otherwise possible. Current record is 86 Balls, set by @Mafia4*. To maximize balls scored, it is recommended that a player(s) plays as Santa, spawning gifts around net, and another with exclusive license equipped picks up all gifts and tries to score as many balls as possible within the round.
If there is a ball within a ~12 blocks radius, NO BALLS WILL SPAWN. If there is already 2 balls in the world, NO BALLS WILL SPAWN..


Bosses
There are two bosses that can spawn within a round. These bosses have lots of health (10-15), so killing them is challenge
The Evil Hamster has a few perks that make it more challenging to defeat:
A regenerative shield, the ability to place turrets, and the ability to send a wave (3-4 blocks wide, 10 blocks long) that kills all in its path, regardless of blocks.
Can also place an ultra bomb, that hits even around corners, in a radius of around 12 blocks. However, it can be blocked with bombs to prevent a large explosion.
Only has 1 bomb, however blast range is very far. If it hits itself with its own bomb it becomes stunned, which can be used to kill it.
The Evil Spider Boss has multiple perks it can use, making it incredibly hard to defeat:
The Ability to shoot webs (paralyzing players), bite players (killing them), as well as spawn two little spiders, which can bite and shoot webs as well. Also has a jump perk that helps prevent it from being trapped easily. When a spider bites, it regenerates 1 hp.

The current strategy to defeat bosses is to either trap them, or stun them and use blue bombs or nyan bombs to deal lots of damage. Alternatively, a large chunk of a boss's health can be wiped by exploding a nuke beside it. Be careful with timing, as there is a cooldown for damage registered on bosses.

Currently, the best players can solo bosses in a few minutes, but for most players, killing bosses is a team effort, requiring multiple players cooperating. If you see a boss on the map, please do your best to help, and if you don't want to help, at least don't ruin the experience for others.


If you want to add anything or have any questions, feel free to ask in comments.
Written by @~Afoonie, Moderator.
Thanked by 1 Mafia2*

Comments

  • edited April 24
    Monster Room
    This room has 3 types of monsters: slimes, orbs and tanks. Slimes place 2 bombs, explosion radius one, however corners are also affected. If a ball is at a diagonal from a slime bomb, upon explosion, it will start moving diagonally.
    Orbs have 1 bomb, and can charge up a ray that kills all in front of it. 1 block wide, 8 blocks long.
    Tanks are similar to regular bots, however are harder to play against, as they can have very large explosions, as well as being more suicidal against players.
    Generally, there is a more or less equal amount of slimes, tanks and orbs, with the number of them being similar to that of regular bots (5-8)

    This room is harder to play in compared to other rooms, due to the playstyle of the bots. However, player bombs do not kill you, instead stunning you for a few seconds. Your own bombs stun you longer than other players' bombs. This room is recommended for those who do not wish to fight with players. Alternatively, players can enter this room to transport balls into Normal Room, and score them there for more xp.

    Bosses can spawn in this room, but Plutonium does not appear.

    Plutonium, Medals & Red Chest
    Each round is unique - the number of players, explosions and blocks destroyed affects plutonium spawn rates.
    Because of this, it is impossible to give a set amount of players at which plutonium will spawn. In my experience, placing more bombs, killing more bots, exploding more tiles all lead to a larger chance of plutonium or a red chest. Plutonium can spawn from 10 minutes to end of round until 2 minutes to end of round. In my experience, 3 players ranked from 2-4 stars is usually enough to almost guarantee plutonium, considering active and aggressive play, as well as a hard bot level. In my experience, plutonium is much more common when there are many players ranked medium to medium-high rather than few high rank players. As of recent, 2 plutonium rarely ever occur in one round, but if they do, then they occur with ~20 players in a round.
    In order for medals to happen, at least 15 active players are needed. They have no value, other than showing skill level.

    Buildings and Goals
    Before explaining, players need to know that the world is broken into a 4x4 grid of "chunks" that are each 8x8 tiles in size.
    Buildings and goals need a gap of at least one chunk from portals, arenas, or other buildings in order to spawn. This means that one can predict where they will appear, if need be. The most common goal is the open goal, which is easier for beginners. There are also enclosed goals (chests or blocks), that are harder to play, but still possible to score in if a player can consistently throw balls. The goals with bushes or void blocks, are rarest and are the most difficult to score on, especially in pvp.
    Throwing balls is an advanced mechanic and will not be detailed here.

    Buildings are mostly either puzzles or enclosed buildings containing a goal. With logic, as well as the use of kick or bat perks, one can get the loot from them. An interesting tactic is throwing a mine bomb, then using a regular bomb to push it onto a perk, which picks it up as if it were a player that kicked it. More rare are buildings such as the observing platform or the array of explosive boxes.

    Chaining
    In pvp it is common to use bomb chains, which are hard to counter and can be done for long periods of time, though with an element of risk.
    These can be done by filling in all bombs on diagonal, or wrapping around blocks, whilst placing bombs at all points, or only on turning points.
    This is an advanced mechanic and can take lots of time to learn. Will not be detailed here.
    Thanked by 1 Mafia2*
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