Bombermine (then Game Of Bombs) was the only one game in my life I've never been bored... but I'm sad because it is coming.
I think the main reason I'm starting to get bored comes from the kick item lost everytime plus everything it implies.
The game was not easy for new players before, I think it's even harder now (how could they master pushing bombs...dying/losing the kick?), and the good players benefit, even more than before, to keep (by not dying) their ability to push bombs...whereas few players can.
Game harder = more suiciders. As they can't play "normally", they suicide.
Maybe I'm badlucky when I come, but I can see ~20 players in total: ~5 real players + ~5 noob suiciders + ~5-10 at team play + ~5-0 against the bots.
So many suiciders that the game is now random... We need to be lucky (= not targetted).
Few players = small maps, but one of the main reason I loved this game and also, I think, the main reason MANY players discovered the game was big maps massively multiplayers.
For me, GoB has lost too many of its interesting differences with Bomberman (that I never liked). No more fields for blue fire bombs (3-locks puzzle, island, etc.), football on small maps is not funny.
I'm from the first bombermine. I saw you've lost players by multiplying servers (unreasonably in my opinion) everywhere around the world, but the result was bearable (still ~40-50 players/round).
You gained some new with the special room on RU (thanks to social network if I remember well).
You're losing some more again (< 25 players/round), and I'm probably in the queue: I'll just "consume" my remaining pluto (about 110 hours of gameplay).
I think nobody (or few) leaves the games without telling why ; I can then I do with this post, before really leaving in case the game wakes up.
Comments
I'm just trying to be constructive saying what I see/what I understand about what happens, before leaving.
As I said, I've some pluto remaining, 110 hours of gameplay is not nothing...
I don't think the team of GoB likes to lose players, and, even less, players who make significant donations regularly (like me, without goal, just loving the game).
I clicked on your link, but just by seeing the complex graphics of the first picture and the huge amount of data to load...I stopped loading at 2%. I don't want to play it, because I guess (in advance) that this is not the kind of game I love (I like simple games, where everyone can be bad at the beginning then progress, not the games where you play to play...).
Every game has bugs (and I don't care of bugs, I like to report them...). And I'm not thinking suiciders on GoB want to ruin the game (they just almost can't progress anymore in my opinion).
When I was new, people showed me the ropes (and guest accounts were already implemented), But it does feel like their are a lot less people helping new players out, since now when you see a rookie, you assume they are a star level player, and don't help them at all (otherwise you die xD)
LOL that game is a s#!tshow!
It's a cool idea, highly addictive yes...but their system needs a ton of work.
Tons of lag, tons of vastly advanced players that can take everyone out with one swing...I want them to improve the game and balance it properly, then it'll be great.
I stopped playing for over a year, I believe this game is like riding a bike. I tried to stay off for a long time to see if people would get better than me. It's more just predicting other players moves. Defensive players tend to die a lot less but usually get few kills, aggressive players take bigger risks usually ending with more kills but die a lot if they can't see 3 or 4 steps ahead, then there are the experts who have perfect time on stuff and know how to chain bombs(I'd say it's a risky trick and takes a while to figure out), last there are the bomb tossers and kickers who usually get few kills and just are an obstacle(chase them down they run and hide)
I am a typical aggressive player, fortunately I am good at predicting what other players try to do. That's why my kill/death ratio is so good. Also why I like to use shield regen since you never know what bots/newbies/trolls/fakeguests/suiciders are going to do. I normally play a game or two without using the good perks, but if there are certain players in I rather have it as the in case they do crap moves.(sit in a corner and they run in blocking themselves kind of move)
@syme Why do you think it's harder now?
We can reduce these penalties again if most players think it'll be better. What does everyone think? Are the penalties after dying too high now?
although I probably have a bias, it is one of my favorite items to have (since it adds a lot more complexity to situations, and you can do a lot of cool things when you get your timing right) although allowing people to keep kick upon death could also make it harder for some players (no more easy kills ;p) I do think kick adds a lot more breathing room for players, so when you do keep it after death... it feels pretty good xD
In extension of what @HASHARAHHA14 said, no kick = no defence = much more harder start (and even more when targeted). But I disagree with "its very easy to defend yourself" because it does not make it "very easy". It's just impossible without, and possible with the kick.
The chance of losing items (in general) is good I think. If losing the kick everytime was not intended (since you're talking about the chance of losing it with other items), then I maybe it's a regression. There is a 100% chance that the kick is selected to be removed.
That was an unintended change 9 month ago. Before that change the chance of losing kick was 50%.
It's fixed back to 50%.
Thanks a lot :-). I'll stop to waste my pluto and continue to play forever :-D (except if the game becomes ruined again and stays... but I'll always keep warning before, in case, like this thread).
I think it's the main reason you've lost players sadly.