Right now when a player loses autoshield and avoids being hit for the next 80s, he effectively loses nothing.
We propose to add a small penalty when losing a shield: losing 1 blue bomb (if the player has any). It's not a big balance change, but it would add more incentive not to lose a shield on purpose with suicide attacks. And it will also make obtaining 3 blue bombs a bit harder.
What do you think?
Comments
that sounds better
Shields from all sources are the same. It'd be either for all shields or for none.
As I realized it has been implemented what is actually your thoughts on this? +1/-1
Personally as "shields from all sources are the same" -1
I don't think it matters where the shield came from, all shields should work the same way. It'd get confusing when some shields make you lose your blue flame and others don't.
I have to agree with that as I see many people with full speed and shields (admittedly sometimes myself as well) that pick on people with little to no speed, so loosing some speed would be a good balance to the game.
I've been suicide bombed a few times in the last couple of days, so it doesn't seem to be affecting that particular breed of @#%@.
Well in that case then they shouldn't cry like a spoiled baby when they shield suicide and then another player exacts revenge on their weak ways and suicides them back, however they are usually the worst complainers of it. So I still think losing something after losing a shield is a good incentive.
then maybe use perks against them and only them
That would defeat the purpose of being a strong person.
I wish there was a way to ignore you in the forum. I'll have to code a wrapper to not load your comments.