Q: How is the number of plutonium in a round determined?
A:
1. The sum of weights of all players is calculated. The weight of players is based on their rank and how actively they play in this round (not sitting in a house, actively gaining score). Low-rank or inactive players have weight close to zero, while active high-rank players have weight up to 3.
2. The number of plutonium is determined based on the total weight of all players. The dependency is non-linear. It's 0 plutonium per weight 0, 1 plutonium per weight 20, 3 per weight 100, 10 per weight 1000. The numbers in-between are linearly interpolated. The fractional number of plutonium is randomly rounded. For example, 1.3 plutonium means 70% chance of 1 plutonium and 30% chance of 2 plutonium.
3. The expected number of plutonium is adjusted every few seconds based on the current weight of players.
^ Closing this thread because this question has an answer in FAQ's. And for clarification, pluto does not have anything to do with moderators. Rumor.
Comments
A:
1. The sum of weights of all players is calculated. The weight of players is based on their rank and how actively they play in this round (not sitting in a house, actively gaining score). Low-rank or inactive players have weight close to zero, while active high-rank players have weight up to 3.
2. The number of plutonium is determined based on the total weight of all players. The dependency is non-linear. It's 0 plutonium per weight 0, 1 plutonium per weight 20, 3 per weight 100, 10 per weight 1000. The numbers in-between are linearly interpolated. The fractional number of plutonium is randomly rounded. For example, 1.3 plutonium means 70% chance of 1 plutonium and 30% chance of 2 plutonium.
3. The expected number of plutonium is adjusted every few seconds based on the current weight of players.
^ Closing this thread because this question has an answer in FAQ's. And for clarification, pluto does not have anything to do with moderators. Rumor.