Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Excuse_Me

About

Username
Excuse_Me
Joined
Visits
2,303
Last Active
Roles
Administrator
Points
10
Thanked
866

Comments

  • QT_PIE_TATTLES wrote: » Still getting freezing and waiting for packet on 64bit OS/64 bit browser. It's a usual problem with a bad connection and has nothing to do with 64 bit. Check this thread, it might help:
  • It seems the problem on the US server is fixed by updating the network libraries (no unusual reconnects after the update were reported). I've updated EU server today and will update the rest of the servers tomorrow.
  • We've updated the network libraries on the US server. It might have helped or not. If you experience a sudden reconnect on US after July 25, please, copy and send to my Inbox a few last pages from the browser console (it can be opened by pressing CT…
  • It's fixed, will be uploaded to the servers with the next big update.
  • It looks strange. Maybe the images are not loaded properly. Try clearing the browser cache completely and reloading the site. Disconnects happen in websockets and SSL libraries outside the game code and are not connected to a "coding bug that has…
  • There are errors in SLL connections, a lot on US, but far less on EU for some reason. I'm investigating and trying to fix them.
  • Thank you! Fixed! It's a part of upcoming update broke the compatibility with the old interface. Please, reload the page.
  • A browser stops receiving packets and after some time closes the socket with an internal error. The server also closes the connection after the last write attempt timed out. There are no exceptions in our code when it happens, connection is just los…
  • Non-personal arenas on all servers use the same set of maps with the same numbers. Players with a personal room may create their own arena maps to use in their rooms. These maps do not go into the global list of maps and are numbered from 1 to 10…
  • I've added some logging that might help understand the issue. To everyone If the game freezes, please, wait until it unfreezes, open the console (CTRL+SHIFT+i), scroll it down to the bottom, copy the last few pages and send it to my Inbox.
  • Apparently during this round there were more players in the teamplay room than in the normal room. And there were not enough players for 6 medals. So all the medals were awarded by teamplay rules: (kills + flags). Because you are in the hardcore roo…
    in WTF ??? Comment by Excuse_Me June 2017
  • Странно. Проверил - ворота все еще не разрушаются. Но если и разрушились - не страшно, они потом восстановятся.
  • Разобрался. С сообщением о BR все в порядке - это игра пингует все серверы периодически чтобы отсортировать по времени пинга. Пинг других серверов идет через другие сокеты и никак не связан с происходящим в игре. То, что одновременно не удалось подк…
    in Лаги Comment by Excuse_Me June 2017
  • _Salty_ wrote: » I have seen on more than once occasion that black bombs don't kill players, even when are clearly hit by the blast. Very frustrating It's usually lags (usually on that player's side). You see player in one place, but he already m…
  • @LazyABB can you please answer these questions, they might help: - since what date did it start happening? - on what server(s) does it happen? - do all the other players experience freeze at the same time?
  • Спасибо за сообщение! s2.cachaca.gameofbombs.com - это BR сервер Это происходит только BR сервере, или на RU тоже? Была ли другая ошибка в консоли перед этой?
    in Лаги Comment by Excuse_Me June 2017
  • Langoliers will return with the next minor game update
  • Since what date did it start happening? Does it happen on any server other than US? Are there error messages in the console at the time when it happens? (you can open the console by pressing CTRL+SHIFT+i)
  • Indeed, fields were scheduled to regenerate after receiving little damage (they required more substantial damage before). This feature was added because on strange maps (such as in personal rooms) the old method didn't regenerate some areas. In the …
    in Mixed RU Comment by Excuse_Me June 2017
  • In the next update (which is on EU today and will be on other servers tomorrow) the room is memorized permanently, even after you exit the game. If you enter some room (say, teamplay) once and don't leave it, you'll always respawn in it and will nev…
  • Medals in templay room are awarded for (kills + flags). If you sped more time in temaplay than in PvP, you become a candidate for a teamplay medal instead of a PvP medal. But as you can see, other people in teamplay got more (kills + flags). You …
  • Nevada wrote: » There are WAY TOO MUCH concrete cubes There is a small chance to have a map with "walls" or "roads" of concrete, bushes, etc. Such maps are indeed slower or faster to start. It makes rounds different. Most maps are normal and have…
    in Mixed RU Comment by Excuse_Me June 2017
  • Such mode is possible and it has some pros, but there are not enough players to add new rooms for it. If we choose only one mode, rounds are preferable (for medals, periodical map changes and some internal stuff). Most players also prefer to have a …
  • Спасибо! Проблема с сертификатами. Сейчас должно работать. Проблему знаем, решаем.
  • It was considered numerous times in the past, including formulas like K/(D+1) and (K-D). Not dying already helps gain more kills because a player continues killing non-stop without losing bonuses. Proposed changes will make dying even more punish…
  • Monster portals are green, teamplay portals are blue, PvP portals are red - easy to distinguish. The minimum size of the monster room was reduced considerably after it was added and it's easier to exit it now (at least, if there are not many play…
    in Portals Comment by Excuse_Me June 2017
  • CriminalCrimson wrote: » No 1 vs 1 without destroy castles or "teamplay objectives"? There are many 1 vs 1 with a cup and/or football and a few 1 vs 1 without any additional objectives (pure deathmatch).
    in Arenas Comment by Excuse_Me June 2017
  • Serega wrote: » I think, it should be forbidden for mimics to go at least in monsters room (and maybe, in team room too). In monsters room it's almost impossible to kill mimic, so it's very easy for them to take pluto. We'll add this feature soon…
  • That is a good idea, although making mimics rely on regular shots is probably too much. We can make nyan mimic last for a few minutes and then turn into a regular mimic. Unfortunately, duration more than 25 seconds isn't supported in the current …